While I’ve toyed with it a bit before, this is the first time I’m going to be (as far as I’m concerned) legitimately livestreaming me working on stuff. And I think that’s kinda scary. It’s a sensation comparable to stage fright, except instead of just worrying about your performance, you’ve also got to deal with showing everything that went into crafting said performance.
Now, that’s not to say I’m going to be out on stage leading a chorus line or something, but it’s still a little nerve-wracking to think about. I haven’t completed a game in well over a year, and I’m still learning the basics of Unity. With all that in mind, the stream is probably going to be a lot of me just trying, breaking, re-trying, and doing lots of very dumb things. Which isn’t exactly something a lot of people would probably want to watch.
So why am I streaming it in the first place? Well, because I think it’ll help me focus. If there are people watching what I’m doing, I’ll be more inclined to work harder towards both focusing on what I’m working and on things I need to learn in order to accomplish whatever it is I decide to make. If it’s just me by myself, odds are good I’ll get distracted and end up spending hours just surfing Twitter and Tumblr. If there’s someone watching though, they’re probably a tad more interested in my tinkering with interactive 3D stuff than animated gifs. Plus, the more I work on something and the better I get at it, the more fun I have with it. And I think that could be fun to watch too.
I guess what I’m trying to say is that I hope you get a chance to check out my livestreamed progress for 7DFPS, and while it’s probably not going to be pretty, it should at least be kinda interesting and cool. You’ll be able to get in on the action this Saturday by hitting up my Twitch channel; no idea what time I’ll be starting, but I’d say it’s a safe bet it’ll be before noon, and it’ll run till the next Saturday, with repeat broadcasts running while I sleep (yes, I do sleep).