Buffalo Game Space on Kickstarter

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Why I didn’t make a post about this earlier, I don’t know. Alas, better late then never, right?

A couple years ago I started digging around online, searching for other people in the Buffalo area that were interested in making video games. I myself had just gotten back into it and finished up work on Botrunner (which you can play on Game Jolt if you haven’t already), and kept thinking to myself how great it’d be to hang out with some like-minded folks. Eventually I found my way onto TIGSource’s forums, and wouldn’t you know it? Someone beat me to the punch and had already posted, asking the same question I had.

Cut to two years later. Futch and I, along with the help of some other incredible people, have created Buffalo Game Space. BGS has been a solid group for these past two years, consistently growing in terms of both members and output. We’ve proven the demand for this sort of group exists here. And that, to me, is absurdly exciting.

The thing is, Buffalo should have a game development industry here already. We’ve got all the makings of it – programmers, artists, musicians, designers. All right here. But these talented people keep leaving the area because they can’t find work. So what better way to provide these people with jobs than by bringing the benefits of a multi-billion dollar industry to Western New York?

That’s what we’re trying to do with this Kickstarter. Create jobs for talented people. With successful funding, we can get a better functional space that can be used by developing studios trying to get off the ground. Providing these teams with a space, equipment, and legal/accounting/publishing assistance means solid games. Which means revenue for the studio. Which means jobs. And like I said, multi-billion dollar industry – there’s money to be made there.

Let’s make these jobs a reality. Donate to the BGS Kickstarter and help us bring this incredible industry to Buffalo.

 

SUPER BotRunner

Hey, first post for a new project! I’ve decided to re-learn Unity (again), and figured a good way to do that would be to remake Botrunner. Before I get into the details, I thought I’d just post a few little videos of what I’ve done so far:


So basically what’s going on here is I’m toying with both 2D and 3D physics, using a sprite character in a traditional platformer format but using 3D models instead of traditional sprite tiles. And so far, it’s working pretty well! Naturally, I’ve still got plenty of stuff to work out. Here’s what’s at the top of the list right now:

    • How to handle level data – do I want to make one main model in Blender or do I want to create lots of little “tile” models?
    • Should I just make a separate scene for each stage, or design some sort of “stage loader”?
    • Camera code – it must be sexy
    • What version control system should I use for this thing?

Anywho, I figure I’ll be posting a good deal about this in here. As always, any and all input is greatly appreciated. More updates soon!