SUPER BotRunner

Hey, first post for a new project! I’ve decided to re-learn Unity (again), and figured a good way to do that would be to remake Botrunner.┬áBefore I get into the details, I thought I’d just post a few little videos of what I’ve done so far:


So basically what’s going on here is I’m toying with both 2D and 3D physics, using a sprite character in a traditional platformer format but using 3D models instead of traditional sprite tiles. And so far, it’s working pretty well! Naturally, I’ve still got plenty of stuff to work out. Here’s what’s at the top of the list right now:

    • How to handle level data – do I want to make one main model in Blender or do I want to create lots of little “tile” models?
    • Should I just make a separate scene for each stage, or design some sort of “stage loader”?
    • Camera code – it must be sexy
    • What version control system should I use for this thing?

Anywho, I figure I’ll be posting a good deal about this in here. As always, any and all input is greatly appreciated. More updates soon!

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