I didn’t get the chance to livestream last night and won’t be able to tonight, so to make up for it I recorded this short little walkthrough of the level I’ve been working on the last couple of days. It’s a basic deathmatch stage built for Doom II that’s in dire need of more weapons and ammo items, and a few more player spawn points to boot. I’m planning on having it (and hopefully a couple other maps) done in time to playtest at the BGS Retro LAN Party next weekend (Facebook).
I’ve recently discovered I have an affinity for level design. I love the idea of crafting a space that you can then run around in and explore. I also love Doom. So naturally, it seems to make sense that I’d like to make spaces you can run around and explore, with the added bonus of shooting demons in the face.
I just started playing with the tools for creating levels in Doom in the last month or so, so I’m still relatively new to the subject. However, I feel that I’ve reached a point of comfort where I can livestream myself trudging along in GZDoom Builder. The first of these went live last night at around 9:45 or so, and you can watch the whole thing on YouTube if that’s your cup of tea/coffee/kool-aid.
I’m aiming to livestream every night or two for at least an hour. It helps keep me focused, and scheduling it makes sure I actually work on stuff and get something accomplished. I’ll probably write something more in-depth on my thinking and process at some point, but for the time being you can catch my livestreams to see what I’m making and chat with me about level design/games/Doom/whatever.