On Livestreaming my 7DFPS Week: The What and the Why

While I’ve toyed with it a bit before, this is the first time I’m going to be (as far as I’m concerned) legitimately livestreaming me working on stuff. And I think that’s kinda scary. It’s a sensation comparable to stage fright, except instead of just worrying about your performance, you’ve also got to deal with showing everything that went into crafting said performance.

Now, that’s not to say I’m going to be out on stage leading a chorus line or something, but it’s still a little nerve-wracking to think about. I haven’t completed a game in well over a year, and I’m still learning the basics of Unity. With all that in mind, the stream is probably going to be a lot of me just trying, breaking, re-trying, and doing lots of very dumb things. Which isn’t exactly something a lot of people would probably want to watch.

So why am I streaming it in the first place? Well, because I think it’ll help me focus. If there are people watching what I’m doing, I’ll be more inclined to work harder towards both focusing on what I’m working and on things I need to learn in order to accomplish whatever it is I decide to make. If it’s just me by myself, odds are good I’ll get distracted and end up spending hours just surfing Twitter and Tumblr. If there’s someone watching though, they’re probably a tad more interested in my tinkering with interactive 3D stuff than animated gifs. Plus, the more I work on something and the better I get at it, the more fun I have with it. And I think that could be fun to watch too.

I guess what I’m trying to say is that I hope you get a chance to check out my livestreamed progress for 7DFPS, and while it’s probably not going to be pretty, it should at least be kinda interesting and cool. You’ll be able to get in on the action this Saturday by hitting up my Twitch channel; no idea what time I’ll be starting, but I’d say it’s a safe bet it’ll be before noon, and it’ll run till the next Saturday, with repeat broadcasts running while I sleep (yes, I do sleep).

Watch CLD on Twitch

Getting Pumped for 7DFPS!

This is the original post from my previously separate 7DFPS blog. Moved it here because running multiple blogs seemed like a bad idea after thinking about it for a bit.

So right now I’m slowly but surely preparing for the week that is 7DFPS (Seven-Day First Person Shooter), and one thing I thought would be worth making is a blog where I can post small bits and screens and things when necessary, and do a daily log of what I worked on/learned/failed at/etc. Just sort of a central hub for everything about my game. The first post will be this, explaining the blog and 7DFPS and such, and the last will be a link (or links) to the game.

So what is 7DFPS? Well, it’s a game jam that goes from August 10th to August 17th. Entrants have seven days to create a First Person Shooter. The only rule is it’s got to be a first person game, and you have to shoot stuff. And judging from previous entries, both of those things are interpreted somewhat loosely. But I don’t think I’ll be getting¬†too¬†experimental with the gameplay. I just want to make something where you run around and shoot stuff.

So that, in a nutshell, is what this whole thing is about. I’ll try to keep the posting relatively frequent but stick to things I think are interesting or big, with at least one post a day summing up what I got done and what I need to do. Please feel free to comment away as well on anything I post on here; if you’re taking the time to read and look at the posts, I’m gonna value most anything you’ve got to say about it, good or bad. Now, let’s get ready to make some games!